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Give client total control of ChildActorComponent

Hi everyone,

I'm trying to implement some networked leap motion stuff but I have hard time figuring out how to share hands through network. I tried to do it manually but I'm stuck at the animation setup cause it's really hard to get into since it's not my field at all.

So I wonder if there is a way to say:

  • This component/child actor is controlled by the client

  • The server is a dumb ass and will just replicate the component/child actor to others client without asking question

More generally: Is it possible to replicate a whole animated mesh "snapshot" over the network ?

Since my server will just display an interface, I actually don't need to get an instance of my actor on it. So, a possible way would be that each client spawn their own actor on their side, and the server would be just here to replicate some of their properties.

Thanks for reading. Best regards.

Product Version: UE 4.12
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asked Jul 13 '16 at 12:20 PM in Using UE4

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