When I apply APEX clothing material, the mesh becomes enormous

Basically I have an APX file applied to my model, which makes it really, really big. When I place it in the world, in preview (when I just move my camera around and don’t play) it looks normal, but when I click play, it gets REALLY big. For modelling I’m using blender and the standalone Apex Clothing Tool. How can I fix my mesh getting that huge?

Heya, maybe check the scale in the Apex export settings. In maya it defaults to metres, when UE expects cm.

Hm, I suppose I will have to give Maya a try, as in blender you can’t use Apex plug-in, and the standalone version doesn’t seem to allow scaling at all. Thanks anyway!