Rolling works in editor, but not when packaged

Hello, so I’ve been fiddling with the new flight project thing, trying to make the spaceship more… spaceshippy. One of the things I wanted to do was add the option to roll left or right manually with Q and E. I did this successfully by adding a new roll axis variable to the project settings and a quick blueprint update. It works perfectly in editor.

However… when I package the game, the rolling doesn’t work in the EXE. Everything else continues to work fine, and I know it’s not a version issue because other stuff I added to my level is there. Anyone know what the deal is here? how I can fix this? is it a bug?

I was able to fix this by, in the Project Parameters where I added the rolling axis, checking off “set as default”. I guess the custom axis you add aren’t added to the EXE otherwise.

My current understanding is if “set as default” is not checked than the config file for the game when packaged is not written with your axis values. Not sure why this is!