Hi,
I’m using UE4.12.5 and some materials don’t work on a destructible object and I can’t understand why.
My object with a working and a not working material applied to it:
My first material shader (the working one):
The other material:
Is the emissive node that is causing this issue or the opacity one? I also saw that second material instances won’t work even if the emissive color is multiplied by 0.
Edit:
I confirmed that the emissive color node is the cause of my issue. If I unplug it from the material it works fine.