Option to store lightmaps in persistent level?

Would it be possible to optionally store the lightmaps of an always-loaded sublevel in the persistent level and override those in the sublevel? This would allow us to use the same static meshes layout in multiple lighting conditions, stored seperately in their own levels. They’d still have to both be baked if the mesh level changed, but baking one would not invalidate the other, or require us to constantly copy and rename levels.

This is a common feature request but is not supported at the moment. We’d like to implement it soon, but plans may change.

Please keep me posted about this, as this feature would solve a LOT of design/workflow issues at Survios.

Thank you!