How? 6DOF Path finding / Flying AI path-finding in UE4

Hello,

I am trying build an AI drone which has a 6DOF movement. I want it to follow an Actor. But the problem is I am not sure how I can build a NavMesh for 6DOF. In UE4 by default the NavMesh seems like a 2D mesh. But in my case this is not enough I want the AI to fly-up and down to bypass some obstacles rather than going around.

Is there any built-in mechanism for this? Or should I implement it myself? (by ray-casting)

The last twitch stream discussed this briefly, they are working on a system for these situations, but it’s not yet in the engine. So if you want something right now you’ll have to roll your own.

I thought so. Anyway thanks for the info.
I have started working on my-own system. Its not a general purpose system, and needs a set of volumes defined for each map. But it gets the job done.