"Error, trying to leave current state 5"

Can’t find this specific error that I get when I do a ServerTravel on Editor.

The travel does happen, appears both controllers end up on their own version at this point. and control is not responsive.

None of the logic appears to run which would change skin color for the mesh and player name.

LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 2423.21 MB used, 2532.59 MB peak
LogMemory: Process Virtual Memory: 3432.95 MB used, 3614.04 MB peak
LogMemory: Physical Memory: 5470.59 MB used, 16289.72 MB total
LogMemory: Virtual Memory: 4178.54 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_1_GB_DemoCube
LogPlayLevel: PIE: StaticDuplicateObject took: (0.041710s)
LogAIModule: Creating AISystem for world GB_DemoCube
LogPlayLevel: PIE: World Init took: (0.000587s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/GB_DemoCube.GB_DemoCube to /Game/Maps/UEDPIE_1_GB_DemoCube.GB_DemoCube (0.042819s)
LogWorld: Game class is 'GB_GibballGameMode_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_1_GB_DemoCube.GB_DemoCube up for play (max tick rate 0) at 2016.07.13-19.53.01
LogWorld: Bringing up level for play took: 0.011611
LogLoad: Took 0.141554 seconds to LoadMap(/Game/Maps/UEDPIE_1_GB_DemoCube)
LogNet:Warning: Network Failure: GameNetDriver[FailureReceived]: Host closed the connection.
LogNet:Warning: Network Failure: GameNetDriver[FailureReceived]: Host closed the connection.
LogNet: NetworkFailure: FailureReceived, Error: 'Host closed the connection.'
LogScriptCore:Warning: DestroySession - Invalid or uninitialized OnlineSubsystem
LogScriptCore:Warning: DestroySession - Cannot map local player to unique net ID
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_30, Driver: GameNetDriver IpNetDriver_23, IsServer: NO, PC: MyPlayerController_0, Owner: MyPlayerController_0, Channels: 12, Time: 2016.07.13-23.53.01
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_30, Driver: GameNetDriver IpNetDriver_23, IsServer: NO, PC: MyPlayerController_0, Owner: MyPlayerController_0
LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to the host has been lost.'
LogBlueprintUserMessages: [GB_GameInstance_C_19] Client 1: Error, trying to leave current state 5
LogNet:Warning: Network Failure: GameNetDriver[FailureReceived]: Host closed the connection.
LogNet:Warning: Network Failure: GameNetDriver[FailureReceived]: Host closed the connection.
LogNet: NetworkFailure: FailureReceived, Error: 'Host closed the connection.'
LogScriptCore:Warning: DestroySession - Invalid or uninitialized OnlineSubsystem
LogScriptCore:Warning: DestroySession - Cannot map local player to unique net ID
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_31, Driver: GameNetDriver IpNetDriver_24, IsServer: NO, PC: MyPlayerController_0, Owner: MyPlayerController_0, Channels: 12, Time: 2016.07.13-23.53.01
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_31, Driver: GameNetDriver IpNetDriver_24, IsServer: NO, PC: MyPlayerController_0, Owner: MyPlayerController_0
LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to the host has been lost.'
LogBlueprintUserMessages: [GB_GameInstance_C_20] Client 2: Error, trying to leave current state 5
LogNet: Browse: /Game/Maps/GB_DemoCube?closed
LogNet: Failed; returning to Entry
LogLoad: LoadMap: /Game/Maps/GB_DemoCube?closed
LogNet: World NetDriver shutdown IpNetDriver_23 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_23 [GameNetDriver]
LogExit: GameNetDriver IpNetDriver_23 shut down
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 2427.35 MB used, 2532.59 MB peak
LogMemory: Process Virtual Memory: 3536.54 MB used, 3614.04 MB peak
LogMemory: Physical Memory: 5475.61 MB used, 16289.72 MB total
LogMemory: Virtual Memory: 4281.91 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_2_GB_DemoCube
LogPlayLevel: PIE: StaticDuplicateObject took: (0.042328s)
LogAIModule: Creating AISystem for world GB_DemoCube
LogPlayLevel: PIE: World Init took: (0.000558s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/GB_DemoCube.GB_DemoCube to /Game/Maps/UEDPIE_2_GB_DemoCube.GB_DemoCube (0.043364s)
LogWorld: Game class is 'GB_GibballGameMode_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_2_GB_DemoCube.GB_DemoCube up for play (max tick rate 0) at 2016.07.13-19.53.01
LogWorld: Bringing up level for play took: 0.011709
LogLoad: Took 0.140919 seconds to LoadMap(/Game/Maps/UEDPIE_2_GB_DemoCube)
LogNet: Browse: /Game/Maps/GB_DemoCube?closed
LogNet: Failed; returning to Entry
LogLoad: LoadMap: /Game/Maps/GB_DemoCube?closed
LogNet: World NetDriver shutdown IpNetDriver_24 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_24 [GameNetDriver]
LogExit: GameNetDriver IpNetDriver_24 shut down
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 2417.14 MB used, 2532.59 MB peak
LogMemory: Process Virtual Memory: 3537.79 MB used, 3614.04 MB peak
LogMemory: Physical Memory: 5469.42 MB used, 16289.72 MB total
LogMemory: Virtual Memory: 4283.16 MB used, 8388608.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_3_GB_DemoCube
LogPlayLevel: PIE: StaticDuplicateObject took: (0.039264s)
LogAIModule: Creating AISystem for world GB_DemoCube
LogPlayLevel: PIE: World Init took: (0.000584s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/GB_DemoCube.GB_DemoCube to /Game/Maps/UEDPIE_3_GB_DemoCube.GB_DemoCube (0.040340s)
LogWorld: Game class is 'GB_GibballGameMode_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_3_GB_DemoCube.GB_DemoCube up for play (max tick rate 0) at 2016.07.13-19.53.01
LogWorld: Bringing up level for play took: 0.011567
LogLoad: Took 0.120953 seconds to LoadMap(/Game/Maps/UEDPIE_3_GB_DemoCube)
LogBlueprintUserMessages: [GB_GameState_C_0] Welcome to Gibball
LogBlueprintUserMessages: [GB_GameState_C_0] Welcome to Gibball
LogParticles:Warning: GameplayStatics::SpawnEmitterAtLocation spawned potentially immortal particle system! /Game/Maps/UEDPIE_2_GB_DemoCube.GB_DemoCube:PersistentLevel.WorldSettings.ParticleSystemComponent_0 (/Game/RoboJock/Player_Effects/SpawnEffect_Red.SpawnEffect_Red) may stay in world despite never spawning particles after burst spawning is over.
LogBlueprintUserMessages: [GB_GameState_C_0] Welcome to Gibball
LogParticles:Warning: GameplayStatics::SpawnEmitterAtLocation spawned potentially immortal particle system! /Game/Maps/UEDPIE_3_GB_DemoCube.GB_DemoCube:PersistentLevel.WorldSettings.ParticleSystemComponent_0 (/Game/RoboJock/Player_Effects/SpawnEffect_Red.SpawnEffect_Red) may stay in world despite never spawning particles after burst spawning is over.
LogParticles:Warning: GameplayStatics::SpawnEmitterAtLocation spawned potentially immortal particle system! /Game/Maps/UEDPIE_2_GB_DemoCube.GB_DemoCube:PersistentLevel.WorldSettings.ParticleSystemComponent_1 (/Game/RoboJock/Player_Effects/SpawnEffect_Red.SpawnEffect_Red) may stay in world despite never spawning particles after burst spawning is over.
LogParticles:Warning: GameplayStatics::SpawnEmitterAtLocation spawned potentially immortal particle system! /Game/Maps/UEDPIE_3_GB_DemoCube.GB_DemoCube:PersistentLevel.WorldSettings.ParticleSystemComponent_1 (/Game/RoboJock/Player_Effects/SpawnEffect_Red.SpawnEffect_Red) may stay in world despite never spawning particles after burst spawning is over.
LogBlueprintUserMessages: [GB_GameState_C_0] OVERTIME!!!
LogBlueprintUserMessages: [GB_GameState_C_0] OVERTIME!!!
LogBlueprintUserMessages: [GB_GameState_C_0] OVERTIME!!!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/GB_DemoCube.GB_DemoCube:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/GB_DemoCube.GB_DemoCube:PersistentLevel.GB_DemoCube' with GeneratedClass '/Game/Maps/GB_DemoCube.GB_DemoCube_C' with ClassGeneratedBy '/Game/Maps/GB_DemoCube.GB_DemoCube:PersistentLevel.GB_DemoCube'
LogSpawn:Warning: SpawnActor failed because we are in the process of tearing down the world
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/GB_DemoCube.GB_DemoCube:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/GB_DemoCube.GB_DemoCube:PersistentLevel.GB_DemoCube' with GeneratedClass '/Game/Maps/GB_DemoCube.GB_DemoCube_C' with ClassGeneratedBy '/Game/Maps/GB_DemoCube.GB_DemoCube:PersistentLevel.GB_DemoCube'
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameModes/GB_GameMode" FILE="../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/GB_GameMode.uasset" SILENT=true
LogSavePackage: Save=8.42ms
LogSavePackage: Moving '../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Saved/GB_GameMode7FBFA8B94352E5C27BA1ABBE9DB362BF.tmp' to '../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/GB_GameMode.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/GB_GameMode.uasset
BlueprintLog: New page: Compile GB_GameMode
BlueprintEditorCompileResults: Info [8555.65] Compile of GB_GameMode successful! [in 150 ms] (/Game/GameModes/GB_GameMode.GB_GameMode)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameModes/GB_GameMode" FILE="../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/GB_GameMode.uasset" SILENT=true
LogSavePackage: Save=18.69ms
LogSavePackage: Moving '../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Saved/GB_GameMode761C4D074CBDA2AA4A4FD0998796C249.tmp' to '../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/GB_GameMode.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/GB_GameMode.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameModes/MySpectatorPawn" FILE="../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/MySpectatorPawn.uasset" SILENT=true
LogSavePackage: Save=8.62ms
LogSavePackage: Moving '../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Saved/MySpectatorPawnD05DE5294240EC5B27A493AA56FAFFDC.tmp' to '../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/MySpectatorPawn.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Brian/Documents/Gibball_11/Gibball/Content/GameModes/MySpectatorPawn.uasset

Further research indicates this may be due to server travel in editor is not doable after watching a bit of the recent epic multiplayer videos.

Like verification of the error if possible, esp for other passer byes :slight_smile: