Attached skeletal mesh component does not have physics

Hi, I attached a skeletal mesh to a character (NPC) blueprint. While the physics simulation works fine in the physics asset preview, the physics simulation is not wokring after being added as component in the blueprint.

I already tried enabeling collision in the component details (i.e. “Always Create Physics State”) without success.

What am I missing?

Problem solved. Enabeling “Always Create Physics State” in the component details (Collision) is the solution. I just forgot to also enable “Simulate Physics”.

I am having no luck with this if I try to attach the second mesh via the construction blueprint. what am I doing wrong ?