Cooking for Mac - AutomationTool issue
We're running UE 4.12.5 and I've been trying to get our game cooked on the Mac.
I started by compiling the ShaderCompilerWorker and the Editor, and this works great. We can load up the project and play it in the editor.
However, when I select that I want to cook the game I get an error from the AutomationTool.exe that it sent a SIGSEV error.
I tried to follow steps in the answer of this post: https://answers.unrealengine.com/questions/313380/automation-tool-failed-to-run-successfully-1.html
When I get to compiling UnrealPak, I get this error:
I've checked permissions and ownership of the folders and they all belong to my user (I've down a chown -R just in case).
Any input would be great appreciated! :-)
asked Jul 14 '16 at 05:51 AM in Packaging & Deployment
I think I figured this out! I thought I had checked all permissions, but UnrealPak binary was set to Read only on all permissions. chmod'ing this seems to have done the trick so far.
answered Jul 15 '16 at 05:17 PM
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