Problem with "Running jump animation" from Mixamo in UE4

Hi,

In Mixamo I’ve made “Running jump animation” for my Character and imported this animation in UE4. But when this animation is playing my Character (Mesh) left his Capsule Component.

How to fix it? Could anybody help, please?

I need Capsule will folow by Character. Character should stay in Capsule all time.
Thanks for the help

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Newest,
Thank you very much for help.
I will follow your advice

Do some research on “Root Motion”. It is well described in the UE documentation. Your animation is causing the character to animate out of the capsule. With root motion its the other way around with the animation driving the capsule.

it does, however, require the animation to be modified.