How to destroy an Actor once it reaches a destination In a Tower Defence Game

Hi, I am creating a tower defence from watching the Unreal University tutorial by Surface tension Studios… I currently have a problem and that is I dont know how to destroy the characters once they have reached the end point and dealt damage to the player. I also need help on how to establish different enemies and towers through child blueprint classes and also how to have multiple maps within the game not to mention how to slow the character speed down… Currently I am new to game development and have little knowledge on scripting or visual scripting. So I hope someone would be able to describe to me the steps needed in simple terms :smiley: Thanks a lot guyssss :)))

I’ll be honest what you’re asking for is a lot. I suggest watching Unreal Massive Tutorial on youtube or just search youtube for a tutorial on what you need. But to simply destroy an actor(blueprint) use the node destroyactor.

Good luck.

Hi, thanks for replying… I have solved the walking speed issue with the character… However, My main focus would be destroying the actor once it reaches the end point. I have tried using the destroy actor node. But, after using it, the character wouldn’t spawn on the map totally. I also tried this with the projectiles from the tower as currently, only bullets that hit the enemy gets destroyed. Those that miss the target are still inside the world. After using the destroy actor node, the bullet also stopped spawning totally too. Would you have any idea where i should place the destroy actor node? Tq

Would it be easier to use a box trigger at the end point?
If so, how would I set up the blueprint? Thanks :slight_smile:

Actually I found a solution to the problem. Thanks a lot anyways :slight_smile: