Hello Everybody i hope someone can help me.
I am working on some Meshes for a Sewerage. I have a Meshes where
i baked some Bricks in Maya. Everything is lined up in Maya and i have no Seams.
If i use the Mesh and the Baked Textures i have Seams and the Texture is stretched or
Offset a few Pixels. But i dont know why?
The UVs are Straight in this Area from left to right. If i check the Texture self in Photoshop
everything lines up too.
What could be the Problem?
I attached a few Pics of the Problem…
Thank you
Dennis