Baked Textures from Maya are not lined up in UE4?!

Hello Everybody i hope someone can help me.

I am working on some Meshes for a Sewerage. I have a Meshes where
i baked some Bricks in Maya. Everything is lined up in Maya and i have no Seams.

If i use the Mesh and the Baked Textures i have Seams and the Texture is stretched or
Offset a few Pixels. But i dont know why?

The UVs are Straight in this Area from left to right. If i check the Texture self in Photoshop
everything lines up too.

What could be the Problem?

I attached a few Pics of the Problem…

Thank you
Dennis