Poor bloom quality on some iOS devices

Hello,

I am currently testing a project on iPad Air 2, built for Metal API (and no OpenGL ES support). I am also using “r.MobileContentScaleFactor=2” for all iOS devices. While on iPhone 5s, PC and Mac the bloom looks good, on iPad Air 2 it is pretty bad and always gives this circular halo:

As Air 2 uses newer chip than 5s, I expected at least the same appearance. I have tried different bloom intensities; I also tried altering size scale and threshold, but it seems that those are not working for mobile render at all.

What is the reason for such a weird, circular effect for the bloom?

UPD: Upgrading to 4.12.5 fixed the bloom!