Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Texture, Memory and Optimization

Hey, so this is un related to Unreal Engine 4 but its Game related. If i want to use as less memory as possible, should i make 1 texture for my character that is big, or should i use multiple smaller textures?

Like i make 1 texture for the head n hair 1 texture for Body and arms 1 texture for Pants and Boots

Or should i just make 1 texture for my character that is bigger to avoid blurr? What is best optimized?

Product Version: UE 4.12
more ▼

asked Jul 14 '16 at 05:42 PM in Using UE4

avatar image

82 24 34 41

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Not sure if you know this but you can also change the mip levels in engine. Doing this can downscale the size of the texture at runtime and save on memory. So if you import something at 2048 you can slowly downsize the mip level and stop right before it starts getting ugly.

For you question, this really depends on so many things but going to what I said above you could put everything on 1 4k texture and then try down scaling it with the mip level in engine and see how low you can get before it starts looking ugly.

Having more textures means that it is going to have to look up twice as much information than having 1 big one but having 1 massive texture like above 4k can also have a downside because it may take longer for that one. That is my understanding at least.

more ▼

answered Jul 15 '16 at 12:14 AM

avatar image

1 1 4 2

avatar image yghtim Jul 15 '16 at 09:57 AM

Okay, i'll go with more smaller textures then i guess.

Thanks for the answear

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

In general case, one 4k texture will perform better than four 2k textures. With character, It is more about getting good visuals, rather than performance question. Firstly, hair is usually laid out on its own texture sheet, since it needs some kind of anisotropic shader. Secondly, eyes are commonly placed on separate texture aswell, because they need some effect to fake their depth. Thirdly, it is common practice to give head and body two separate texture sheets. The reason behind that is that usually, head of the character attracts more attention and needs higher texel density.

All after all, it is about the setting of your game and how closely will the character be viewable.

more ▼

answered Aug 17 '16 at 10:52 AM

avatar image

7.9k 130 31 293

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question