Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Crash on selecting Instanced Static Mesh component in 3D view


I've been able to reproduce the following bug on a clean project:

  1. Create a new BP with a Instanced Static Mesh Component.

  2. Choose e.g. the shape_cube default asset as static mesh of the component.

  3. Add an instance to it in the Construction Script (with the Add Instance node).

  4. Compile the BP: The mesh instance appears.

  5. Click on the ISM Component in the Components tab of the BP in the 3D view (i.e. simply click on the mesh instance): CRASH.

The console in Visual Studio says:

 D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Editor\Kismet\Private\InstancedStaticMeshSCSEditorCustomization.cpp(35): Assertion failed: InHitProxy->IsA(HInstancedStaticMeshInstance::StaticGetType())

I hope somebody can reproduce this as well.

Product Version: Not Selected
more ▼

asked May 18 '14 at 12:46 PM in Bug Reports

avatar image

192 29 33 41

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

hello there,

this issue has been fixed.

if you are a subscriber, you may review the change in GitHub here: => https://github.com/EpicGames/UnrealEngine/commit/9a126d6d52038cbd467cc50eaf89cd7d3ae5fc91

thanks! -phil.

more ▼

answered May 20 '14 at 09:05 PM

avatar image

phillip.kavan STAFF
146 3 5 5

avatar image anteevy May 20 '14 at 09:17 PM

Thanks for the quick fix!

avatar image phillip.kavan STAFF May 21 '14 at 07:02 AM

FYI - if you happen to grab the change above, you'll also need to grab CL# 2080013 to correct a selection issue that was introduced with the fix. apologies for any inconvenience.

GitHub reference: => https://github.com/EpicGames/UnrealEngine/commit/b4ba45de5c7a32f5901876b747fd7e3664ca19f5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hi anteevy,

Thank you for your report. We have been able to reproduced this and made a bug report with this page along with my findings. Have a great day!

more ▼

answered May 18 '14 at 05:28 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question