Automation tool unable to run

i recently updated my iMac to version 10.11.5, updated iPhone 6s plus to 9.3.2 unreal engine to 4.12.5 and when i try to load an empty project(blueprint) to the iPhone i get the automation tool unable to run.before i updated i could do this no problem any ideas whats wrong? i checked all over online and i can’t find an answer.

Running AutomationTool... Setting up Mono Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/johnysMac/Documents/Unreal Projects/SampleRun/SampleRun.uproject BuildCookRun -project=/Users/johnysMac/Documents/Unreal Projects/SampleRun/SampleRun.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=IOS -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=IOS@e19dcf63af065bcdaa408e17ca4b433b4aa1677c -addcmdline=-SessionId=2B31CAA6B647C87AF6E9FE9B29C8FD3F -SessionOwner='johnysMac' -SessionName='Johnysiphone' -run Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Users/johnysMac/Documents/Unreal Projects/SampleRun/SampleRun.uproject BuildCookRun -project=/Users/johnysMac/Documents/Unreal Projects/SampleRun/SampleRun.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=IOS -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=IOS@e19dcf63af065bcdaa408e17ca4b433b4aa1677c -addcmdline=-SessionId=2B31CAA6B647C87AF6E9FE9B29C8FD3F -SessionOwner='johnysMac' -SessionName='Johnysiphone' -run Automation.Process: Setting up command environment. BuildCookRun.SetupParams: Setting up ProjectParams for /Users/johnysMac/Documents/Unreal Projects/SampleRun/SampleRun.uproject Project.Cook: ** COOK COMMAND STARTED ** CommandUtils.Run: Run: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor "/Users/johnysMac/Documents/Unreal Projects/SampleRun/SampleRun.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog="/Users/johnysMac/Library/Logs/Unreal Engine/LocalBuildLogs/Server.log" -SessionId=2B31CAA6B647C87AF6E9FE9B29C8FD3F -SessionOwner="johnysMac" -SessionName="Johnysiphone" Project.Cook: Waiting a few seconds for the server to start... [2016.07.15-17.48.26:067][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.Project.Cook: ** COOK COMMAND COMPLETED ** Project.CopyBuildToStagingDirectory: ** STAGE COMMAND STARTED ** Project.WriteStageCommandline: Creating UE4CommandLine.txt Project.CreateStagingManifest: Creating Staging Manifest... CookPlat IOS, this IOSPlatform Getting IOS Deploy() Project.CleanStagingDirectory: Cleaning Stage Directory: /Users/johnysMac/Documents/Unreal Projects/SampleRun/Saved/StagedBuilds/IOS Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: /Users/johnysMac/Documents/Unreal Projects/SampleRun/Saved/StagedBuilds/IOS [2016.07.15-17.48.27:279][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.07.15-17.48.29:351][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/johnysMac/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc [2016.07.15-17.48.29:365][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: /Users/johnysMac/Documents/Unreal Projects/SampleRun/Saved/StagedBuilds/IOS CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/IOS/DeploymentServer.exe" Backup -file "/Users/johnysMac/Documents/Unreal Projects/SampleRun/Saved/StagedBuilds/IOS/Manifest_UFSFiles_IOS.txt" -file "/Users/johnysMac/Documents/Unreal Projects/SampleRun/Saved/StagedBuilds/IOS/Manifest_NonUFSFiles_IOS.txt" -device e19dcf63af065bcdaa408e17ca4b433b4aa1677c -bundle com.sample.run mono: [deploy] Created deployment server. mono: [DD] Trying to connect to mobile device running iOS ... mono: [DD] Mobile Device 'Johnysiphone' connected mono: [DD] ... Connected to bundle 'com.sample.run' mono: [DD] ... ... Finished copying to '/Users/johnysMac/Documents/Unreal Projects/SampleRun/Saved/StagedBuilds/IOS\Johnysiphone_Manifest_UFSFiles_IOS.txt' in 0.12 s mono: [DD] ... ... Finished copying to '/Users/johnysMac/Documents/Unreal Projects/SampleRun/Saved/StagedBuilds/IOS\Johnysiphone_Manifest_NonUFSFiles_IOS.txt' in 0.00 s mono: [DD] mono: Exiting. CommandUtils.Run: Run: Took 2.817509s to run mono, ExitCode=0 Project.CopyBuildToStagingDirectory: ** STAGE COMMAND COMPLETED ** Project.Package: ** PACKAGE COMMAND STARTED ** IOSPlatform.Package: Package /Users/johnysMac/Documents/Unreal Projects/SampleRun/SampleRun.uproject Getting IOS Deploy() [2016.07.15-17.48.38:315][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.07.15-17.48.38:370][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform [2016.07.15-17.48.38:432][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform [2016.07.15-17.48.38:494][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform [2016.07.15-17.48.38:562][ 0]LogTemp:Display: Loaded TP MacTargetPlatform [2016.07.15-17.48.38:630][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.07.15-17.48.38:699][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.07.15-17.48.38:768][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.07.15-17.48.38:839][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.07.15-17.48.38:909][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.07.15-17.48.39:030][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.07.15-17.48.39:030][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.07.15-17.48.39:189][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.07.15-17.48.39:213][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.07.15-17.48.39:682][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.07.15-17.48.39:736][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.07.15-17.48.39:737][ 0]LogTargetPlatformManager:Display: Building Assets For MacProject: /Users/Shared/UnrealEngine/4.12/Engine/SampleRun_IOS.xcworkspace CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" -XcodeProjectFile -project="/Users/johnysMac/Documents/Unreal Projects/SampleRun/SampleRun.uproject" -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReloadFromIDE mono: Discovering modules, targets and source code for project... [2016.07.15-17.48.48:555][ 0]LogCook:Display: Max memory allowance for cook 8192mb [2016.07.15-17.48.48:555][ 0]LogCook:Display: Mobile HDR setting 0 [2016.07.15-17.48.49:523][ 0]LogCook:Display: Done creating registry. It took 0.91s. [2016.07.15-17.48.49:742][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.49:923][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date [2016.07.15-17.48.50:083][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date [2016.07.15-17.48.50:240][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date [2016.07.15-17.48.50:390][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date [2016.07.15-17.48.50:541][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.50:706][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.50:857][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.51:026][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.51:204][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.51:381][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.51:583][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.51:766][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.51:965][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.52:149][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date [2016.07.15-17.48.52:364][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of datemono: Writing project files... 0%50%100% [2016.07.15-17.48.52:549][ 0]LogCook:Display: Generated asset registry size is 1733.43kbCommandUtils.Run: Run: Took 10.723042s to run mono, ExitCode=0 [2016.07.15-17.48.53:329][ 0]LogFileServer:Warning: Unreal Network File Server starting up...CommandUtils.Run: Run: /usr/bin/env UBT_NO_POST_DEPLOY=true /usr/bin/xcrun xcodebuild build -workspace "/Users/Shared/UnrealEngine/4.12/Engine/SampleRun_IOS.xcworkspace" -scheme 'UE4' -configuration "Development" -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY="iPhone Developer: macdeveloper21@gmail.com (5S74Z3EB37)" PROVISIONING_PROFILE=72b8acb9-2d06-45c7-a9ac-c2db18aa2357 [2016.07.15-17.48.53:688][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899! [2016.07.15-17.48.53:787][ 0]LogFileServer:Warning: Unreal Network Http File Server starting up...[1468604933:8257] NOTICE: Initial logging level 7 [1468604933:8257] NOTICE: Library version: 1.3 7f2878a [1468604933:8257] NOTICE: IPV6 not compiled in [1468604933:8257] NOTICE: libev support not compiled in [1468604933:8257] NOTICE: static allocation: 4488 + (16 x 10240 fds) = 168328 bytes [1468604933:8258] NOTICE: canonical_hostname = jeans-iMac.local [1468604933:8258] NOTICE: per-conn mem: 152 + 2088 headers + protocol rx buf [1468604933:8268] NOTICE: Listening on port 41898 [2016.07.15-17.48.53:827][ 0]LogFileServer:Display: Unreal Network File Http Server is ready for client connections on port 41898 [2016.07.15-17.48.53:827][ 0]LogCookCommandlet:Display: GC...env: 2016-07-15 10:48:55.013 xcodebuild[2863:111237] [MT] PluginLoading: Required plug-in compatibility UUID ACA8656B-FEA8-4B6D-8E4A-93F4C95C362C for plug-in at path '~/Library/Application Support/Developer/Shared/Xcode/Plug-ins/Unity4XC.xcplugin' not present in DVTPlugInCompatibilityUUIDs env: Build settings from command line: env: CODE_SIGN_IDENTITY = iPhone Developer: macdeveloper21@gmail.com (5S74Z3EB37) env: PROVISIONING_PROFILE = 72b8acb9-2d06-45c7-a9ac-c2db18aa2357 env: SDKROOT = iphoneos9.3 env: env: 2016-07-15 10:48:59.541 xcodebuild[2863:111237] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/UnrealEngine/4.12/Engine/Config/BaseEditorLayout.ini" failed, errno = 3 env: === BUILD TARGET UE4 OF PROJECT UE4 WITH CONFIGURATION Development === env: env: Check dependencies env: The provisioning profile "iOS Team Provisioning Profile: com.sample.run" is expiring soon env: env: ProcessInfoPlistFile /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app/Info.plist /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/IOS/UE4Game-Info.plist env: cd /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/ProjectFilesIOS env: export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/Shared/UnrealEngine/4.12/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin" env: builtin-infoPlistUtility /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/IOS/UE4Game-Info.plist -genpkginfo /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app/PkgInfo -expandbuildsettings -format xml -platform iphoneos -o /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app/Info.plist env: env: ProcessProductPackaging /Users/johnysMac/Library/MobileDevice/Provisioning\ Profiles/72b8acb9-2d06-45c7-a9ac-c2db18aa2357.mobileprovision /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app/embedded.mobileprovision env: cd /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/ProjectFilesIOS env: export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/Shared/UnrealEngine/4.12/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin" env: builtin-productPackagingUtility /Users/johnysMac/Library/MobileDevice/Provisioning\ Profiles/72b8acb9-2d06-45c7-a9ac-c2db18aa2357.mobileprovision -o /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app/embedded.mobileprovision env: env: Touch /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app env: cd /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/ProjectFilesIOS env: export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/Shared/UnrealEngine/4.12/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin" env: /usr/bin/touch -c /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app env: env: ProcessProductPackaging /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.3.sdk/Entitlements.plist build/UE4.build/Development-iphoneos/UE4.build/UE4Game.app.xcent env: cd /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/ProjectFilesIOS env: export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/Shared/UnrealEngine/4.12/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin" env: builtin-productPackagingUtility /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.3.sdk/Entitlements.plist -entitlements -format xml -o /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/ProjectFilesIOS/build/UE4.build/Development-iphoneos/UE4.build/UE4Game.app.xcent env: env: CodeSign /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app env: cd /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/ProjectFilesIOS env: export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate env: export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/Shared/UnrealEngine/4.12/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin" env: env: Signing Identity: "iPhone Developer: macdeveloper21@gmail.com (5S74Z3EB37)" env: Provisioning Profile: "iOS Team Provisioning Profile: com.sample.run" env: (72b8acb9-2d06-45c7-a9ac-c2db18aa2357) env: env: /usr/bin/codesign --force --sign FD3FC2A169B4A74A171273EDC8217F2016136BCD --entitlements /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/ProjectFilesIOS/build/UE4.build/Development-iphoneos/UE4.build/UE4Game.app.xcent --timestamp=none /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app env: env: Validate /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app env: cd /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/ProjectFilesIOS env: export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/Shared/UnrealEngine/4.12/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin" env: export PRODUCT_TYPE=com.apple.product-type.application env: builtin-validationUtility /Users/Shared/UnrealEngine/4.12/Engine/Binaries/IOS/Payload/UE4Game.app env: env: BUILD SUCCEEDED env: CommandUtils.Run: Run: Took 16.623752s to run env, ExitCode=0 Project.Package: ** PACKAGE COMMAND COMPLETED ** Project.Deploy: ** DEPLOY COMMAND STARTED ** CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/IOS/DeploymentServer.exe" Install -ipa "/Users/johnysMac/Documents/Unreal Projects/SampleRun/Binaries/IOS/SampleRun.ipa" -device e19dcf63af065bcdaa408e17ca4b433b4aa1677c mono: [deploy] Created deployment server. mono: [DD] Trying to connect to mobile device running iOS ... mono: [DD] Mobile Device 'Johnysiphone' connected mono: Device 'Johnysiphone' with id e19dcf63af065bcdaa408e17ca4b433b4aa1677c of type iPhone8,2 is being checked against e19dcf63af065bcdaa408e17ca4b433b4aa1677c. mono: [DD] Transferring IPA to device 'Johnysiphone' ... mono: [DD] ... Transferred 6144 KB of 125540 KB mono: [DD] ... Transferred 11264 KB of 125540 KB mono: [DD] ... Transferred 16384 KB of 125540 KB mono: [DD] ... Transferred 21504 KB of 125540 KB mono: [DD] ... Transferred 26624 KB of 125540 KB mono: [DD] ... Transferred 31744 KB of 125540 KB mono: [DD] ... Transferred 36864 KB of 125540 KB mono: [DD] ... Transferred 41984 KB of 125540 KB mono: [DD] ... Transferred 47104 KB of 125540 KB mono: [DD] ... Transferred 52224 KB of 125540 KB mono: [DD] ... Transferred 56320 KB of 125540 KB mono: [DD] ... Transferred 61440 KB of 125540 KB mono: [DD] ... Transferred 66560 KB of 125540 KB mono: [DD] ... Transferred 71680 KB of 125540 KB mono: [DD] ... Transferred 76800 KB of 125540 KB mono: [DD] ... Transferred 81920 KB of 125540 KB mono: [DD] ... Transferred 87040 KB of 125540 KB mono: [DD] ... Transferred 92160 KB of 125540 KB mono: [DD] ... Transferred 97280 KB of 125540 KB mono: [DD] ... Transferred 102400 KB of 125540 KB mono: [DD] ... Transferred 106496 KB of 125540 KB mono: [DD] ... Transferred 111616 KB of 125540 KB mono: [DD] ... Transferred 116736 KB of 125540 KB mono: [DD] ... Transferred 121856 KB of 125540 KB mono: ... Finished copying to 'PublicStaging/SampleRun.ipa' in 4.20 s mono: [DD] Installing IPA on device 'Johnysiphone' ... mono: [DD] ... Install is 5% complete at phase 'CreatingStagingDirectory' mono: [DD] ... Install is 15% complete at phase 'ExtractingPackage' mono: [DD] ... Install is 20% complete at phase 'InspectingPackage' mono: [DD] ... Install is 20% complete at phase 'TakingInstallLock' mono: [DD] ... Install is 30% complete at phase 'PreflightingApplication' mono: [DD] ... Install is 30% complete at phase 'InstallingEmbeddedProfile' mono: [DD] ... Install is 40% complete at phase 'VerifyingApplication' mono: Install \ Update of "SampleRun.ipa" failed with Application Verification Failed Error in 4.66 seconds mono: [DD] mono: Exiting. CommandUtils.Run: Run: Took 11.295379s to run mono, ExitCode=1 Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:1): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/IOS/DeploymentServer.exe Install -ipa "/Users/johnysMac/Documents/Unreal Projects/SampleRun/Binaries/IOS/SampleRun.ipa" -device e19dcf63af065bcdaa408e17ca4b433b4aa1677c. See logfile for details: 'DeploymentServer-2016.07.15-10.49.12.txt' at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 at IOSPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in :0 at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in :0 at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 at BuildCookRun.ExecuteBuild () [0x00000] in :0 at AutomationTool.BuildCommand.Execute () [0x00000] in :0 at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0 at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 at AutomationTool.Program.Main () [0x00000] in :0 Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) Domain_ProcessExit RunUAT ERROR: AutomationTool was unable to run successfully.

Bump…still can’t figure out what to do

bump…after tons of online searching still can’t figure it out.what am i missing?

Were you ever able to figure it out? Having the same problem currently