How to change a static mesh's material in C++?
I have an Actor class with a SphereComponent and a StaticMeshComponent, and I wanted to change the Static Mesh's material when something overlaps with the SphereComponent. I don't have much experience with materials so I'm kinda stuck on this.
asked Jul 15 '16 at 01:05 AM in C++ Programming
Easiest way to get material is to make
Alternativly you can make one material with parameters that changes it's apperence
Here is example i find to change material parameters in C++: https://answers.unrealengine.com/questions/4323/questionedit-material-parameters-c.html
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