AIPerception not finding actors at really low heights.
Edit: ProceduralFoliageVolume, while experimental still, by default was blocking sight. Was not because of height. Only happened to be low enough to be in the volume.
Have been building my AI controller in blueprints and behavior trees, etc. And while the results are great so far in my blank test level, testing the AI in my world composition level does not work at ground level. Ground level though inside my valley is about -100000. I've noticed with the AI debug view, that nothing is being seen by the pawn/AI controller.
ProceduralFoliageVolume by its default collision setting, blocks sight. I figured out that was the issue. I just had to set it to no collision and now everything is fine.
answered Jul 15 '16 at 06:27 PM
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