Overriding ChoosePlayerStart but sill respecting "Play from Here" in editor

I’ve overwritten ChoosePlayerStart in my GameMode blueprint to specifically set the player start position on play, but I also still want to respect the “Play from Here” position when playing in the editor. Is that possible?

Thanks!

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Just posting my solution in case someone else needs it:

If “Play from here” was requested, there will be an actor in the world of class PlayerStartPIE. So if that exists use it as the player start, if not do other logic for choosing a start.

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Finally! Some wrote the solution for that! Is it documented somewhere?

I’m not aware of any documentation about it.