Camera spinning in sequencer

I’m trying to do one constant single shot with Sequencer at the moment and I’ve had to do multiple turns in the same direction, now every time I add a new key frame the camera spins around, I can change the Z rotation in the camera shot but is there a way I can reset the 0 value so every time I make a new key frame it does not do this?

I’ve been experiencing the same issue. This solution was what fixed it for me:

Sequencer Bug: Camera Rotate - Cinematics & Media - Unreal Engine Forums (“editing the rotation animation in the curve editor - here you can easily drag the keyframes beyond the 180 degree limitations of the viewport”)