Hello to all, I have created a menu with blueprint, by pressing a button starts a function in C ++ that loads a video. Despite this, I have some problems. Here we public the code:
.cpp
void UViewVideo::ViewVideo(FString video, bool skippable, float duration) {
FLoadingScreenAttributes movieAttributes;
movieAttributes.bAutoCompleteWhenLoadingCompletes = false;
movieAttributes.bMoviesAreSkippable = skippable;
movieAttributes.MoviePaths.Add(video);
GetMoviePlayer()->SetupLoadingScreen(movieAttributes);
if (!GetMoviePlayer()->PlayMovie()) {
UE_LOG(LogScript, Warning, TEXT("ERROR"));
}
}
void UVisualizzaVideo::LoadRes() {
IStreamingManager::Get().StreamAllResources();
}
void UVisualizzaVideo::StopVideo() {
GetMoviePlayer()->StopMovie();
}
.h it’s a easy list of declaration.
If you have any ideas, advice or workaround, ty!