Packaged project automatically fullscreening, even when toggling fullscreen

Hi,

I’ve found that my packaged project automatically fullscreens upon loading and is always fullscreened even though I’ve created an option that toggles the fullscreening.

I’ve verified that this issue does not occur in the editor and that my fullscreen toggling is working correctly, so it must be a problem with the packaged version.

The engine version is 4.12.5 and I’ve packaged for shipping, windows 64-bit.

Any assistance would be very appreciated!

Hi ,

How are you creating the option to enter full screen? Please post images of your blueprints or paste your code here. Alternatively, if it is too complex, you can send a copy of your project with just this functionality -or entire project if you do not mind sharing it for evaluation.

In order to do this, provide a link to a zipped version of your project in a link to me on our .

Thanks,

.

http://puu.sh/q3v1f/6af03dbc42.png

The bottom blueprints are for fullscreening.

I’ve included the blueprints for setting the resolution in case they’re relevant (the top blueprints).

Thank you!

Hello ,

I tried the setup in the blueprint that was given and I experienced what I believe is the issue that you are seeing. While running the test I thought that the window was not toggling out of fullscreen. After setting the resolution to something small (500 by 500) I was able to see that the window was just taking up the entire screen (while in windowed mode). Could you try setting your game’s resolution to something small for when it is in windowed mode and let me know if you are still having an issue?