Compiler error: unable to locate existing asset?

Greetings! Doing some house-keeping, I moved a few assets around in my content directory. Going back to the blueprints with dependencies, I reconnected them to the actors/enums/etc. utilizing their new locations; however, when I compile, despite the fact that the connects are reading as “ok”, I get an error: X Cannot find file for asset: Y.

Is there some sort of known data corruption issue, or is it possible that I’ve missed a crucial connection somewhere? The errors are very specific as to which asset is broken, and those are the blueprints that are compiling correctly in the bp editor.