How do I enforce navigation only around invokers?

So my post is pretty similar to this one: 4.10 Nav Invokers - AI - Unreal Engine Forums
"I have checked the “Generate Navigation Only Around Navigation Invokers” box in my project settings under navigation system.

I have set my recast nav mesh to dynamic.

I have added a nav invoker component to my characters.

I have added the register nav invoker node to my event begin play in my character bp."

What I can’t get past is recasting nav mesh to dynamic - what does that mean?
Also how do I register nav invoker? To add it to a character, I need to uncheck context sensitive box, and after that, it asks me for Target, which is of Navigation System Interface type - what is it? Where should I place the node?

Cheers!

I figured it out!

I had to add “Get Navigation System” and register from there, then, find RecastNavMesh and set it to dynamic. Works flawlessly now!