Attaching skeletal mesh after adding animation
Hey just notice this weird bug I get when I set animation then add a skeletal mesh and attach it. The skeletal mesh transformation is wrong but by just adding a small delay even a zero seconds delay some how corrects the transformation .
asked Jul 15 '16 at 04:09 PM in Bug Reports
Were you using sockets or attaching straight to bones? Bones don't always have the orientation you're looking for and you may need to use a socket. Let me know if that helps.
When you use "Keep World", it will spawn in the dumbell in it's default orientation and attach it to the bone at that angle.
I haven't been able to reproduce this issue with and without the delay. My assets are always at strange orientations if I don't use SnapToTarget.
answered Jul 22 '16 at 02:41 PM
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