Is GEditor->GetSelectedActors() Broken?
Heya I'm having a problem with detecting the class of selected actors.
I have a button in my editor plugin which requires two or more actors of the same class to have been selected. But at the moment when I check the classes of two actors, GetSelectedActors() is actually picking a different object in the scene?!
See this video, where I am selecting each actor in turn, and their class is reported correctly. But as soon as I ctrl-click to multi select them both, GetSelectedActors has picked a totally different object. https://youtu.be/T5VooYWZfqA
I am simply iterating over the selected actors with:
Which gets called whenever the button is clicked (seen in the video)
I'm able to continue my checking therefore with
answered Aug 01 '16 at 06:02 PM
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