Character Orientation pop when moving
I have a top down game where the player always faces mouse position; I'm using WASD for NESW movement (W always moves up, A always moves left, etc - regardless of player rotation) this works but when i move, my character rotates a bit. when i stop moving the rotation resets to normal. The best way to describe this is to see it in action (the 3rd image is the gif):
I thought the problem may reside in my anim bp/ blendspace...I thought the strafe and run animations all rotate the character a little. However even if i change all the animations in my blendspace to all use the exact same animation, i still get the rotation.
GAH! - such a simple fix for this: https://answers.unrealengine.com/questions/56651/how-can-i-use-add-movement-input-without-rotation.html
answered Jul 19 '16 at 05:34 PM
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