Ctrl+z after blueprint construction

Im wondering if anyone else has seen this issue, what I did was drag and drop a blueprint into the window which causes it to be created so all components etc are spawned. Then I hit ctrl+z and the components seem to still be there, infact it even looks possible that the construction method is still running. There doesnt seem to be an actor selected but when I press delete all the components are removed like deleting an actor, it doesnt however let you select it even after selecting a different actor.

Thank you for those repro steps. I was successfully able to reproduce the issue in your release of Rocket. Fortunately the issue does not occur in our more recent internal build. Please watch for a possible fix in the next update.

Gah you guys are too quick :wink:

Hello,

We are unable to reproduce this issue. Can you please answer the following questions?

  • Which Rocket build are you on?
  • What types of components do you have in the blueprint?
  • What are your system specs?

Thanks!

Sorry I must have tagged the question wrong the Build is #1627304.

I have a SceneComponent as parent to two SpriteComponents and an ArrowComponent thats a child to one of the sprites.

[link text][1] [1]: dxdiag.txt (79.9 KB)

I’ll work on reproducing this, its possible it has something to do with my construction blueprint and what Im doing in there so I’ll test with some variations and if all else fails I can pass on my blueprint asset files.

Testing on Rocket build#1627304 with a Blueprint with the components you mention has not been able to reproduce this issue. Are you experiencing this issue on all or many Blueprints, or is it only with one particular Blueprint?

If it is just a particular Blueprint or selection of them, please either include a picture of the Components section, or attach the asset.

Thanks again.

Okay I was able to reproduce it quickly, its similar visually but the same issue. I loaded up the default test scene with the green sphere, the metal torus knot and the orange boxy thing.

I created a blueprint of the pointlight.
I placed a copy of the blueprint in the level,
I then deleted the blueprint from the level.
I then pressed ctrl+z (undo).

In this instance I get the blueprint back and the components are missing, the pointlight is definitely functional.