I’m having an issue with some textures in a level I’m working on with Unreal Engine 4.11 and Substance designer, the thing is, on editor the game runs flawless
Even the stats, if I understood correctly all that profiling stuff, are good, but once the project is packed, it takes AGES to open, and some textures get lost
Hi Andrew!! It’s working now, but I had to change the project from version 4.11 to 4.12, and export every substance designer texture I’ve made previously and create a material inside unreal editor for every static mesh. I didn’t use any geometry brush, everything was modeled in 3dsMax and imported to UE4. My packaging settings are pretty much the standard ones, in fact, I didn’t change any parameter on those options. I think it’s something with the substance designer plugin.