Please Hellp!! Weird Textures after packaging

Hi everyone!!!

I’m having an issue with some textures in a level I’m working on with Unreal Engine 4.11 and Substance designer, the thing is, on editor the game runs flawless

Even the stats, if I understood correctly all that profiling stuff, are good, but once the project is packed, it takes AGES to open, and some textures get lost

This issue changes randomly with every package I do for testing, some texture get lost, some are good.

Please Help, I need to get this problem fixed quickly.

Thank You!!!

Hey Ashgard,

Can you provide me with a bit more information so I can reproduce this issue on my end?

Are you using any Geometry Brushes instead of Static Meshes in your level?

Can you provide me with a screenshot of your Packaging Settings so I can get an idea of how you are packaging your project?

Are you able to reproduce this in a blank project?

Let me know if you have further questions or need additional assistance.

Cheers,

Hi Andrew!! It’s working now, but I had to change the project from version 4.11 to 4.12, and export every substance designer texture I’ve made previously and create a material inside unreal editor for every static mesh. I didn’t use any geometry brush, everything was modeled in 3dsMax and imported to UE4. My packaging settings are pretty much the standard ones, in fact, I didn’t change any parameter on those options. I think it’s something with the substance designer plugin.

I’ll let you know if something pops up.

Thanks for your help :slight_smile: