Pawn parented to an animated skeleton (Rigidbody) causes freezing

I’ve brought in an animated box, which represents the path I would like the player pawn to travel. The player pawn is parented to a socket in the animated object. In ‘Simulate’ mode, the animation plays quite happily. In ‘Play’ mode however, if I look ‘forward’, the animation will simply freeze. Strangely, looking at the ground/feet/down will make the animation continue to play from where it is (It doesn’t catch up, it just continues to play). Looking forwards again will freeze the animation once again.

Only the animation freezes, the game is quite happy to continue as normal, rendering, game logic etc all continue as planned.

Animation is a single ‘box’, 4000 frames, imported as a rigid body with animation ticked. Animation is played through an animation asset, which is generated on import.

Currently the only option I can see is to animate in matinee, which is a bit poor as curve editors go. Any ideas?

Is this a bug? It feels like an issue with gimbal/rotation locking? This is a very easy issue to replicate, as it has been a problem on multiple projects.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.