Get Attached Actors Doesn't Run in Construction Script?
I'm trying to run some code in the construction script of a blueprint that manipulates all the actors attached to it. However, the array that the "Get Attached Actors" node returns is always empty.
Using the exact same code in the event graph executes as expected with the "Get Attached Actors" array getting populated with the attached actors.
Does the "Get Attached Actors" node not work when used in the construction script? If not, what is the best method for doing the equivalent?
asked Jul 16 '16 at 07:24 PM in Blueprint Scripting
If anyone stumbles upon it.
Adding the function in the c-script still does not change it.
answered Aug 16 '17 at 09:00 AM
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