Sprite Emitter Clipping

Hello.

I’m having an issue with my Sprite Emitter clipping through surfaces like this link, Is there a way to stop particles partially disappearing inside objects? - FX - Epic Developer Community Forums

The image below shows what I’m looking to achieve vs what I’m getting.

When I shoot in UE4 I do a line trace and break the hit result and I spawn an emitter at the impact point location.

I’ve tried numerous things but always get clipping. The emitter must face the camera so slapping the sprite onto the flat surface of the wall would not work. Eventually this will need to hit enemies in which the particle is always rendered in front of them, not clipping in them which I know this will do currently.

It seems like in the original, the particle is drawn in 2d space. At this point I am not sure what else to try.

My last idea is if there is some way to display this in 2d say in an overlay like UMG? But it’s size varies based on how far away it spawns and that would need to be accounted for.

What else could I try?

Thanks

Figured out how to do it after trying many things.

Eventually stumbled upon this link, Rendering a translucent particle / billboard over everything else? - Rendering - Epic Developer Community Forums

What words you use in a Google search makes a big difference.

My capture below shows what was suggested and it works great for my purpose.