Exiting Blueprint Save Dialogue after "Blueprint XY already exists" causes CTD.
UE4: 4.12.5 OS: Windows 10
Production (Exactly What i did to make this happen): 1. Open UE4, open new Project in First Person. 2. In the Browser go one Level down to Content Folder (away from FirstPersonBP) 3. Create a new Folder here (I named it Voxel) 4. Create new Blueprint "Player Controller" and place it into the Folder Voxel (keep the Name NewBlueprint) 5. Createnew Blueprint "Game Mode" and put it into Voxel as well (again keep Name NewBlueprint) 6. A message appears "Asset /Game/Voxel/NewBlueprint already exists." 7. Trying to exit the Save in Folder Dialogue through the X causes the Engine to hard crash.
Hope that is enough as to how to reproduce (was able to recreate it 4 or 5 times now).
asked Jul 16 '16 at 11:35 PM in Bug Reports
I have reproduced this issue and logged a report for it here. You can track the report's status as the issue is reviewed by our development staff.
answered Jul 27 '16 at 02:26 PM
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Jul 22 '16 at 05:04 PM
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