Mac OS UE4Editor --> Supported Mac Notebooks?
Edit: I went through some of the links and it appears the GT 9600M is not supported. The topic switched to a different GPU and OS so it was hard to draw an exact conclustion. it would be nice if someone from Unreal could verify the following:
What following mac notebooks currently in the Apple Store can run Unreal Engine on Mac OS AND on Windows Bootcamp. I am differentiating between the two because the drivers for the respective OS' are different.
I apologize if this a duplicate post but the other link does not specify a Mobile GPU for a Mac Notebook. My problem occurs with the following specs
Mac Notebook CPU: Intel Core Duo 2.66 GHz Memory: 8 GB RAM Graphics: GT 9600M (Note the M)
Please correctly specify the minimum requirements for a Mac Notebook using the appropriate notation for the MOBILE VERSION .
I need to know what mobile graphics cards you will support?
The minimum requirements listed on the signup page are an Nvidia 470 GTX or an AMD 6870. Your 9600M is beneath the minimum spec. and lacks an OpenGL feature that UE4 relies upon. We've made some changes to the 4.2 release so it should work but the performance may be very poor as we aren't actively supporting or testing against that generation of GPU.
Apple started using the Nvidia 650M in the 2012 Macbook Pros & then switched to the Nvidia 750M as a BTO option in 2013, both of those are supported and should work reasonably. The Intel HD4000 & Iris GPUs should render correctly, but they will be noticeably slower.
You must also remember that these are mobile GPUs and are slower than their desktop counterparts.
answered May 19 '14 at 10:35 AM
Firstly, what OS are you running since some people have found upgrading to Mavericks fixes graphical issues with UE4 (that's why Epic officially states they require 10.9.2 to run UE4). If you're not running Mavericks, it is a free upgrade, so give that a go first.
With regards to what is supported... I started off using UE4 on my MacBook Air (mid-2012 model with 8GB of ram). While it definitely ran and worked fine, it was very slow and the experience was down-right terrible as a result. I ended up upgrading to a MacBook Pro Retina (late 2013 model with 16GB RAM and the dedicated 750M).
While it runs okay and is definitely usable, it does run with quite low performance... if you bump down the graphical settings you can run the more advanced demos in the editor (with a smaller viewport) at good speeds, but you definitely have to compromise on graphical quality to get there. My understanding is that this will improve since the OpenGL renderer/Mac port is still quite new. I will try it on Windows eventually to see how the speeds compare on my 750M.
So the short answer to your question would be: no MacBook currently exists that can run the engine at high speeds with full detail in Mac OS X. Having said that, it definitely works and is usable on the 750M. Since it ran on my Air, I would imagine it would run on any Iris/Iris Pro graphics as well, but I think it might be too slow to be usable. Perhaps someone else can comment on that.
My recommendation would be to consider your options, and once you've decided, buy directly from Apple since they have a 14 day satisfaction policy... which means, you can get the system, try it out, and if you find UE4 too slow for you, you can return it within 14 days.
answered May 19 '14 at 12:24 AM
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