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UOnlineBlueprintCallProxyBase::Activate - how does it work?

Hey, I created my own copy of .h and .cpp of files listed bellow.

  1. "OnlineSubsystemUtilsPrivatePCH"

  2. "OnlineBlueprintCallProxyBase"

  3. "UAchievementWriteCallbackProxy"

Can some one tell me what should I do to get ::Activate() called?

I deleted "BlueprintInternalUseOnly = true" cause it disable the node from EventGraph so the second thing would be how they actually make this visible with flag true?

Here is the git LINK that contains files I copied.

Product Version: UE 4.12
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asked Jul 17 '16 at 12:28 AM in C++ Programming

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avatar image SlimeQ Apr 23 '18 at 01:22 AM

ever figure this out? I'm having a similar issue

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