UOnlineBlueprintCallProxyBase::Activate - how does it work?
Hey, I created my own copy of .h and .cpp of files listed bellow.
Can some one tell me what should I do to get ::Activate() called?
I deleted "BlueprintInternalUseOnly = true" cause it disable the node from EventGraph so the second thing would be how they actually make this visible with flag true?
Here is the git LINK that contains files I copied.
Follow this question
Once you sign in you will be able to subscribe for any updates here