Show mouse cursor and Ui input only being reset

It seems that the Reset ignore move input node resets the show mouse cursor and UI only input in UMG.

I have a the player frozen for a time at the start of a game with Set ignore move input in their controller, and in that time if they use a menu, and have it open when the time expires and the reset ignore move input node is executed, they lose their cursor and it seems to reset ui input.

Not sure if this is intended.