How do I add more than 8 LODs per mesh?
This value is hard-coded into the FbxStaticMeshImport.cpp.
Look for #define MAX_STATIC_MESH_LODS 8.
I've not adjusted this and recompiled to confirm that a larger value will work, but you can certainly test that out for yourself if it fits your needs.
answered Jul 18 '16 at 02:03 PM
Tim Hobson ♦♦ STAFF
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