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Can't place cockpit camera in Skeletal mesh

I have an aircraft that I am trying to set up multiple cameras for so that I can switch between them. If I try to place a camera inside the cockpit of my skeletal mesh though, the entire mesh just disappears from view. It works just fine if I import my mesh as a static mesh. I've tried adjusting the clipping plane in the project settings, but that didn't really do anything. The aircraft clips if I try to move a camera in place or if I try to maneuver the viewport into place. How do I get around this?

Product Version: UE 4.12
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asked Jul 17 '16 at 11:41 AM in Using UE4

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