How do i solve "Accessed None 'CallFunc_GetPlayerCharacter_ReturnValue'" from tutorial

Hey,

I’m following the tutorial “Setting up character movement in blueprints” when running I get the following error.

Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue from function: 'ExecuteUbergraph_MyCharAnimationBluePrint' from node: Result in graph: Transition in object: MyCharAnimationBluePrint with description: Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue

When following the error I get at the following point in the tutorial [5. Animation blueprint][1] step 15.

Is there something I missed or is there a bug in the tutorial.

Stephen

Instead of using Get Player Character which often causes problems, use Try Get Pawn Owner, connect it to Get Movement Component and connect that to IsFalling (Erase Target/Character Movement all together).

Connecting “Try Get Pawn Owner” to a “Character Movement” component doesn’t work because it isn’t inherited. I didn’t find a solution to this issue in 4.17 following the same tutorial.

Could you help?

I know this is super out of date but I had the same problem and the “Try Get Pawn Owner” worked for me; that will return a reference to the Pawn; you can then use the “Get Component by Class” to get the Character Movement component and call “Is Falling” directly on that output. Worked for me.

what worked for me on 4.23 was “Try Get Pawn Owner” → “Get Movement Component” → “Is Falling”