How to run Construction Script through multiple "Create Dynamic Material Instance"

Ok so here is my problem.

I’m doing the basic TwinStickShooter tutorial and i’m stuck on something really stupid. In the 8th video when designing the ennemy character, we use in the construction script Create Dynamic Material Instance to change the default UE4 Manneqin’s color.

So far no problem i replicate what Zak parrish show on the video. But i’m a little OCD so i absolutly need to change the logo’s color.

So i add in the construction script a second Create Dynamic Material Instance with Element Index 1.

BUT, te Construction Script Exec won’t go in both “Create Dynamic Material Instance” just in one.

So here is my question, how can i change both color of the manequin ?

Here is what i’m talking about :

You can chain them one after another although in this case it looks like you are trying to set the variable “Dynamat” twice.

Hey ,

A quick and simple way to do this is with a “Sequence” flow control node, it allows you to split the single execution wire into a series of statements that are executed one after the other. You can use the “Add Pin” button to add as many outputs as you require.

Hope that helps!

I had no idea this existed. I’ll leave my answer but this is what I would do instead.

Thank you ! it works