Feature Request: Can you convert static mesh into BSP/Geometry mesh?

Hi UE4 community,

I’d like to ask epic to implement some sort of static mesh converter in UE4 so that when we import any mesh being a fbx, obj or any other files they support in the future, it will convert them into UE4’s geometry mesh and then we wont have the troubles of light rendering and still be able to use the geometry editor to further change our mesh’s instead of re-importing them.

This would be a big feature to aid all those 3ds max, sketchup, blender and maya users that already have to export as a fbx file to import into UE4 but to get the most power out of our static mesh’s it would need to be converted into a geometry mesh.

Please help me everyone in the community that would like to see this feature and also to epic. Don’t let this amazing feature pass by and have us do 20 steps (or however many) when a simple conversions would speed up and simplify the mesh pipeline.

Thank you,

Hi Tim Hobson,

I see that you have edited the title of my post which means this has been at least looked at by someone from epic.

Would you know if this critical feature could possibly be implemented into UE4, it would help everyone in the community with 3rd party models being used to their full potential as geometry mesh’s instead of static mesh’s.

I’m sure once people start to read this post they’ll understand the huge impact this would have.

Hi Anthony,

There are a number of reasons this is not possible. The number one reason is that UE4 is not a modeling program. BSPs are used mainly for quick prototyping and blocking out a level for design purposes. While they can be used in a released game it is highly recommended for optimizations purposes that you created a static mesh in your 3D modeling software.

BSP/Geometry objects are known to be a bit buggy as well. While they are being tweaked and refined with each build it does not replace the flexibility you can have with a static mesh created outside of UE4.

Turning a mesh into a BSP/Geometry brush will not resolve any lighting or texturing issues as BSP used a tiling texture system that does not conform to most static meshes that are created. Most Static meshes use unique uvs that would only work for that mesh.

I’m happy to continue this discussion if you would like, you are more than welcome to post on our forums in the “Feedback for Epic.”

I hope this helps explain some of what you were looking for.

Thanks!

Tim

Hi Anthony,

I’ve gone ahead and marked my comment as the answer to your question for tracking purposes. If you have any other questions feel free to ask on the AnswerHub.

Thank you!

Tim