I have a main menu created in UMG.
Now I want Blueprint to decide when to display it. For convenience, I’d like to display it on start up of a Stand Alone Game, but not display it at start up if the game is being played in Play In Editor (PIE). This way I don’t have a main menu pop up every time I want to hop into the game in PIE mode to test something.
What’s the best way to solve this?