How i can create a custom shape volume?

Custom shape or custom events when entered, etc?

How i can make a custom shape volume. Right now i need trigger volume that i am gona use in a blueprint.
And i think if we can make a custom shape volume it will be the same princip for all types of volumes.
If anyone know how to do it please share it.

Make a actor which use shape component (there few of them box, shpre etc.) and detect the overlap event, you can also get all actors overlapping the shape component and apply something on them via different events

I want to make a custom shape in Maya and use that as a trigger volume. Is it possible?

I want to make a custom shape in Maya and use that as a trigger volume. Is it possible?

Import the FBX as you would a static mesh, and ensure that you setup the mesh collision correctly (See this doc for setting up mesh collision - https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/index.html#collision) . Then, make a new Blueprint Actor, add the mesh, and set the collision to “Trigger”. under rendering, make sure you check “hidden” so it does not try and draw the mesh.

Thanks man ! I did right now. It works