Bad navmesh on static mesh | RESTARTING HELPED
I have a terrain made in 3D app, it's a static mesh and its collision is set to per-poly. But when it builds navmesh, it generates way too high and way too inaccurate:
As you can see, it should align with the hills, but it does this instead. Any clues?
UPDATE: Restarting the editor helped, now it generates correctly - so this must be a bug.
After further investigation, I was able to reproduce your issue. This is currently a known issue, UE-23125, and is being investigated by the developers. Thank you for your report.
Have a great day
answered Jul 19 '16 at 01:41 PM
Sean L ♦♦ STAFF
Hi there, does this bug still exists in latest version . I am still having issues and have to restart the editor every time I import new geo to the scene.
answered Oct 15 '16 at 08:33 PM
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