Heyyo.
Today I created a destructible material out of a mesh I’d put together quickly. Usually, the destructible would automatically generate a new material for the new surfaces. I’ve not had any problems with other meshes I’ve made, and not done anything differently (that I know of), but for this one mesh, no new material is popping up. I’ve tried saving the mesh and reopening the DM editor thingy, I’ve tried closing the editor and starting it again, nothing seems to be working. Manually adding a 2nd material doesn’t work and it just disappears when I save the DM.
The mug was made in Unreal itself as a BSP converted to mesh - it’s how I’ve been making all my meshes because I don’t care for learning another program at this point. I’ve not had any problems with meshes made in the same way before.