I have the following BP events to play some simple on-demand sounds (for hitting a player with a melee attack, footstep sounds called from anim notifies, etc.):
For whatever reason, on clients, the PlayWorldSound event ends up playing a sound twice, even though multicast should cause it to just execute on the respective client in an isolated fashion. On the server the sounds play once each as expected. What is wrong here? Is there supposed to be a different way to play sounds on everyone’s machine?