How do I make it so that my projectiles pass through this overlapping component?

tried making a collision channel cause I didn’t want the projectiles in my game to bounce off each other

This is what the blueprint and the collision channel.

Now the projectile don’t bounce of each other so a problem solved.

But I have a overlapping component in the level and the projectiles bounce of it instead of passing through it.

this is the overlapping collision instead of going through it, the projectiles just bounce off it.

So how do I make it so that my projectiles pass through this overlapping component as well as don’t bounce off each other?

Are you sure it’s not bouncing off something else? In that photo you set the capsule to no collision at all, so it definitely shouldn’t be bouncing. Your channel setup looks correct. If you put a blueprint breakpoint on your bounce event you can maybe see exactly what its bouncing off,

Its bouncing of everything else. But i didn’t want it to bounce it off overlapping component.

Solution was to create another collision channel for overlapping component which is set to overlap by all components including the projectile collision. Then it works.