How to debug and fix build problems ?
I've wrote small plugin and trying to build game with this plugin. I've faced with link time problems: unresolved externals etc..
The question is: How can I debug building process ? I saw files with externsion: Build.cs, and it's clearly that they are executing during build... How can I set breakpoints to these files ? Or see which include paths corresponding to projects, what static libraries are linking etc... Because now it's like a black box - and no way to diagnose build problem...
Thanks in advance, Oleksandr "loopzilla" Maniliuk.
asked May 18 '14 at 10:01 PM in C++ Programming
Hi, if you have full source code you can just debug UnrealBuildTool with the following command line (right click on UnrealBuildTool project -> properties -> Debug -> Start Options) set in Visual Studio:
So assuming your game editor target name is MyGameEditor:
Then just set UnrealBuildTool as your startup project in VS and Debug. All breakpoints set in you build.cs file should just work.
answered May 19 '14 at 03:37 PM
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