I am currently learing how to create collision through the fbx pipeline. I know that I can use UBX for box shaped collision, USP for sphere shaped collision and UCX for a custom shaped collision. Are there any other (eg cone, cylinder or torus)?
Can’t you use the UCX custom shaped collision with a cone, cylinder or torus?
Yeah, but I could also use UCX for boxes and spheres.
Then the question should be solved. By manualy creating a cone shape as UCX collision you can create a cone shaped collision.
Ah now i get your question. But i guess there is no other way. The unreal engine documentation lists only the collision options you mentioned in your question:
your welcome!
That wasn’t my question. I know that I can do any shape with UCX, I was just wondering if there was another way like UBX and USP since UCX is more performance consuming…
NOW the question is solved thank you
Please mark this question as solved.
how do I do that?