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Meaning of "F" in the "FString" class name

I'm new in UE4 and in C++. Please, can you provide some information about the meaning for letter "F" in the "FString" class name. Maybe, there is some links to documentation or explanation. Thank you.

Product Version: UE 4.12
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asked Jul 18 '16 at 03:43 PM in Everything Else

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lDream
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Hello,

Have a look at the documentation linked below, as it answers your question as well as provides a ton of more useful information.

https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/

Have a great day

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answered Jul 18 '16 at 03:48 PM

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Sean L ♦♦ STAFF
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avatar image NymKappa Jul 18 '16 at 03:49 PM

Damn so fast :D

avatar image lDream Jul 18 '16 at 03:51 PM

Thank you, Sean!

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U – UObject derrived class, i.e. UTexture

A – AActor derrived class, i.e. AGameMode

F – All other classes and structs, i.e. FName, FVector

T – Template, i.e. TArray, TMap, TQueue

I – Interface class, i.e. ITransaction

E – Enumeration type, i.e. ESelectionMode

b – Boolean value, i.e. bEnabled

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answered Feb 28 '18 at 03:43 PM

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darkgaze
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